![]() The same happens if I use it in any dialog, so it's probably not the dialog file that's broken. "Evaluate if Actor has Item" does work when I use the condition in a trigger if statement, and I can add / remove items from actors in dialogs, so i'm guessing my items are fine. I can add conditions, but whenever I click on "Evaluate if actor has item" the editor shuts down. I'm trying to make a simple dialog where I can give some bread to a hobo if I have some. If someone has an updated link to the wiki, I'd appreciate that as well. I also have a rather old link to the wiki, which is no longer valid (I get an error that the subscription expired). I should mention that I did trying searching, but I can't find a post that has this in it. Can someone tell me where this would be located? I checked under AI, Gameplay, Actor, System.I can't find it. I can see where we can open the character creation screen, or the equipment screen, but not the Karma screen. I cannot, for the life of me, find the action to do this. I've got the conversation going, I've got actions and prerequisites, and I can do all the stuff I want to do.except open the Karma screen. I have a dialogue where I'd like to have the player's karma screen opened when they hit a particular point in the convo. And while I've got a rudimentary understanding of the editor, as well as the stuff I did when I was last involved in this, I've got a question that I can't find the answer to. No need to disable assets or mods, just switch accounts.So I've been away from the SR Editor for some time, but after running through SRR last week I wanted to get back into doing some missions and stuff. ![]() It lets you have a 2nd set of subscriptions tailored to what you're making without affecting your setup for your city. ![]() It's free to make one, you just need an email to use, and then you can use Family Share to share the game with the other account. Like mentioned I find it easier to just have a 2nd Steam account. But you could also use the list of mods known to misbehave in the editor - it's found in the Incompatible mods tab of this document at the very bottom. As for mods disabling all and then enabling the ones you need is probably the best way to go. For my setup it wouldn't freeze or crash, but it depends on your amount of assets in a category and your system. I used to do a bunch of categories with many assets (like low/high density residential) one at a time using the "Disable All" button. The Improved Content Manager sorts your assets in categories, which makes it easier to disable batches (without the game freezing). I much prefer the 2nd account, but if you don't want to make one for this, disable stuff. First is disable a bunch of stuff I don't need, the second is another account with a different set of subscriptions. I have two solutions I have used over the years when creating assets. I have never looked at RAM usage to see if they use a bit more, but that might be or some mods might increase RAM usage. But it might also be the fact that the editors work slightly different than the game. That would mean increased RAM usage, which would explain the crash you don't usually get with the same assets. If you usually use the Loading Screen Mod, then that doesn't activate when loading into an editor, unless you manually activate it on load by holding ctrl. ![]() The 2 hours is from heavy use of your pagefile and the crash at the end is when the pagefile couldn't get any bigger. This right there is so normal when running out of RAM.
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